![]() Just be sure you have the mana to support it. Emberquake (Blitz) is always tempting, of course, and layers well with your other AoE attacks as it does not consume charge. You can start funneling some points into Coup de Grace (Blitz), and if you find yourself dying a lot, some survivability skills like Charge Domination and Bulwark (Construction), or Aegis of Fate (Aegis). You should now be able to start maxing your passives, or the Onslaught/Dynamo Field/Overload combo, depending on what you let fall behind in the earlier levels. Dynamo Field and Overload (Aegis) make a devastating combo with Onslaught, but will require you to neglect your passives to get them up to speed. ![]() Storm Burst (Blitz) can give you a differently-flavored movement skill, but I find it too redundant to use at the same time as Onslaught, so grab a respec potion if you want to try it out and pick one or the other. Once Onslaught (Blitz) unlocks at 21, add it to your priority list as it provides excellent battlefield mobility, a must for any front-line fighter in Torchlight 2.Įmber Reach (Blitz) should join your arsenal as a way to lock down those pesky ne'er do wells that have the audacity to turn and flee from an honorable duel. Passives like Heavy Lifting and Supercharge (Blitz), as well as Fire and Spark (Construction), also demand attention, increasing your pain output with large, unwieldy objects and giving you more charge to kick those damage skills into overdrive. Remember to use Ember Hammer only when your charge is high and the need is immediate, as it does not build charge. ![]() The former is your raw damage stand-by, while the latter will clear away those pesky shields right quick. The key skills that make up this well-oiled demolition engine are Flame Hammer and Ember Hammer (Blitz tree). And throw Dexterity a point now and then, just so it doesn't feel left out. Focus is important as well, to keep your machines of destruction running on pure, high-grade mana. Do not neglect Vitality, either, as you will more often than not be right in the thick of things, being attacked from all sides. Two points per level, and often more, should go into Strength. Incgamers:Haha, thank you for showing us your thoughts behind your work, we certainly look forward to more from you in the near future.Having your wits about you will carry you just so far - you also need to be strong of arm to handle the kind of hardware this build requires. And I’d also like to give a big thanks to all the members of the mod community who have helped make the Theolentist a reality–especially TwinkleToes for not stabbbing me for the billion revisions I made to spells back before the public got to see the first public test version of the class. Like, someone out there is actually playing what I made? How did that happen? It’s just been a lot of fun and I’m very grateful to the fans for making it happen. I’ve been seeing a few fan videos pop up lately to track the class’ progress, and it’s the most bizarre feeling. When I first started the Theolentist class, it was just a testbed and I thought I’d be lucky if as many as a dozen people ever played it. OedipusTex: I’d like to say thank you for all of the support they’ve offered the class. Incgamers: Lastly, anything you’d like to add or say to your fans etc? TL2 offers a new unique chance to peer right into the data, and see how all those spells, special effects, and menus fuse together. I think it’s easy to teach concepts like If statements and While loops, but difficult to demonstrate how all of that would come together and result in something as complex as a video game. I actually have some background in C++ and C#, but its been in modifying the data structures of games that a lot of the programming concepts I’ve used in my daytime job have really come together. TL2 code isn’t a programming language–more like a data structure, really–but it helps you understand how all the parts come together. OedipusTex: My main advice would be to take it one step at a time and not to get discouraged and to remember that this can be a practical activity learning the ropes with modding can help you gain an understanding of how software works in general. Incgamers: Any advice for wannabe modders out there? OedipusTex: I’ve learned that time and effort often pay off. Incgamers: What have you learned from working with the SynergiesMOD team and contributing to the TL II community? OedipusTex: Hopefully making the game legendary :).
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |